First balancing changes


Made some basic changes for a first wave of rebalancing:

  • Casino now activates at the save interal (once every 10 seconds), in order to better match its intended purpose as an idle income.
  • All dungeons now have 1/4 the length - wll not effect encounter scaling. (If you were previously on a floor above 25, your progress will be reset to 1.)
  • Favour effect significantly improved.

Files

evade-responsibilities.zip Play in browser
55 days ago

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