A month and a half later, I beat this legitimately. Or at least I maxed out the energy, which didn't seem to do anything but I'm counting it. By the end I just let it run and fill up because that was quicker than resetting and actually buying units or buildings.
If you ever do revisit this, obviously costs should go down and the cap on mass conversion should be lessened. It just takes too long to buy anything. But more important would be to reduce or remove the energy cost on buildings. The constant resetting to convert is already very grindy, but it's downright painful when every reset deactivates all your buildings and they take so long to switch back on again.
Okay, cheated to get to the further layers, and the game quickly degrades from barely playable to glowing hot nuclear garbage...
The system for buildings and powering up needs massive reworks to not make the game WORSE!!!
On top of the cost increase being a huge black hole that needs an insanely massive change on its own!
On the plus side, if things are properly adjusted, it does have the potential to be a rather entertaining game. (assuming the increases are multiplicative and not additive)
Interesting mechanics and a nice clean design, but it seems to get really grindy really quick between the low caps on units, the big jumps in costs, and the rapid drop in the matter conversion ratio. Once you hit ten 16-cost units, it takes a long time to buy a single 256-cost, let alone your first building. Guessing it'll speed up a lot later, though.
I'm sticking it out through sheer stubbornness at this point, but yeah, it's real slow even for an idle game. You can't just let it sit because the matter conversion rate slows down, every time you reset all the buildings deactivate, and it doesn't even run in a background tab.
Trying to figure how to play the game? It seems that I start with 0 energy to buy things and clicking turn energy to matter just gives me -1 matter so not sure where it goes from there? Was impressed tho there seems to be a lot in play on the screen so I think if I figured it out it could prolly go a decent ways
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A month and a half later, I beat this legitimately. Or at least I maxed out the energy, which didn't seem to do anything but I'm counting it. By the end I just let it run and fill up because that was quicker than resetting and actually buying units or buildings.
If you ever do revisit this, obviously costs should go down and the cap on mass conversion should be lessened. It just takes too long to buy anything. But more important would be to reduce or remove the energy cost on buildings. The constant resetting to convert is already very grindy, but it's downright painful when every reset deactivates all your buildings and they take so long to switch back on again.
Okay, cheated to get to the further layers, and the game quickly degrades from barely playable to glowing hot nuclear garbage...
The system for buildings and powering up needs massive reworks to not make the game WORSE!!!
On top of the cost increase being a huge black hole that needs an insanely massive change on its own!
On the plus side, if things are properly adjusted, it does have the potential to be a rather entertaining game. (assuming the increases are multiplicative and not additive)
What's the formula from energy to matter?
It feels like it will take literally forever to get to the 32k stuff...
At 60 matter a pop to boot! (Try increasing the boost from 6 to 8, and reducing the cost increase between tiers to maybe 8x, instead of 32x)
Apologies! I was only just able come back to this - the loading bug should be fixed now.
guess this game is gona stay broken forever
Good concept but too grindy once you've maxed out the first two drone classes.
doesnt work when it is main page but in backround very disappointing
the buildings are gone now for some reason
Interesting mechanics and a nice clean design, but it seems to get really grindy really quick between the low caps on units, the big jumps in costs, and the rapid drop in the matter conversion ratio. Once you hit ten 16-cost units, it takes a long time to buy a single 256-cost, let alone your first building. Guessing it'll speed up a lot later, though.
Oh, it gets 1000x of times worse..
I'm sticking it out through sheer stubbornness at this point, but yeah, it's real slow even for an idle game. You can't just let it sit because the matter conversion rate slows down, every time you reset all the buildings deactivate, and it doesn't even run in a background tab.
Trying to figure how to play the game? It seems that I start with 0 energy to buy things and clicking turn energy to matter just gives me -1 matter so not sure where it goes from there? Was impressed tho there seems to be a lot in play on the screen so I think if I figured it out it could prolly go a decent ways